In kindergarden I encountered a boring game; I have been in love with game-development ever since.
The boardgame in question was themed around knights and an evil dragon, everything a three-year old wants.
But the gameplay only amounted to rolling dice.
This lack of agency bothered me, so I made my own version. It came out inconceivably difficult for my then-peers, most of which never played games of skill before.
Modding, remaking and making countless board, card and video-games over the years and even making a mechanically working port of chess to a cardgame format, which failed to meet the intended audience (people shying away from playing chess due to inexperience in chess), in mid 2015, I've decided to make it my career.
After a period of experimenting in the field with professional concepts I participated in a gamejam in August 2017, just to put myself out there. Naturally, the project did shoot miles beneath my standards and skills, with little to no concept going into the project, but I've picked up the pieces.
Since then I've been working on a 2-player match-based thriller with roguelite elements and a deep narrative background, set in a multiverse that grew out of smaller stories, imagined in my teenage years, when I had trouble falling asleep.
The game from the gamejam :